Mar 06, 2006, 11:41 PM // 23:41
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#21
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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I recently bought a 15% FFS off some noob, for 50K. I was quite proud of myself. The only weapon, I repeat ONLY, I would trade my 15% FFS for is an HoD axe. Why? One weapon, +55 HP. Where is the downfall? Also, if you're running a boon prot you can get +45 from your offhand, and then +50 from your sup. That = 630 HP. Now tell me why the HoD axe sucks again? Oh yea, because you're a noob.
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Mar 06, 2006, 11:43 PM // 23:43
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#22
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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The Denravi axe doesnt sell for as much as you all think. 500 ecto would be a waste for an extra 25 hp. I think that the items are overrated, because they really aren't that good. From what I have heard, theres going to be something done about the items soon anyway.
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Mar 06, 2006, 11:56 PM // 23:56
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#23
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Quote:
Originally Posted by Hockster
Yeah, look at all the good it did him.
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When did you last play and beat EvIL?
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Mar 07, 2006, 12:01 AM // 00:01
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Rukmedes
I recently bought a 15% FFS off some noob, for 50K. I was quite proud of myself. The only weapon, I repeat ONLY, I would trade my 15% FFS for is an HoD axe. Why? One weapon, +55 HP. Where is the downfall? Also, if you're running a boon prot you can get +45 from your offhand, and then +50 from your sup. That = 630 HP. Now tell me why the HoD axe sucks again? Oh yea, because you're a noob.
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Acually that is only a good idea if you are not running Oob. If you run Oob you don't want your life to be that high when you sac. The more life you have the more you sac.
You can switch but that will cost you 1 second to switch items then another to switch back. 2 seconds to switch just to use Oob just doesn't sound appealing to me. Its good if you are on your last leg and need a little boost to get a heal off. Yet again taking 1 second to switch to it. You could have just cast a spell to heal yourself within that time.
If the description on Rockmoulder only affects spells then how would that make it better than a 20% recharge? Since most of your bar is from 1 attribute line anyways that's not a great advantage. You would get less energy if you don't have illusion and the +1 mod is crap.
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Mar 07, 2006, 12:10 AM // 00:10
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#25
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Wilds Pathfinder
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Quote:
Originally Posted by twicky_kid
Acually that is only a good idea if you are not running Oob. If you run Oob you don't want your life to be that high when you sac. The more life you have the more you sac.
You can switch but that will cost you 1 second to switch items then another to switch back. 2 seconds to switch just to use Oob just doesn't sound appealing to me. Its good if you are on your last leg and need a little boost to get a heal off. Yet again taking 1 second to switch to it. You could have just cast a spell to heal yourself within that time.
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You do understand that even though the health sacrifice is larger, you still have more health, right?
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Mar 07, 2006, 12:10 AM // 00:10
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#26
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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Quote:
Originally Posted by twicky_kid
Acually that is only a good idea if you are not running Oob. If you run Oob you don't want your life to be that high when you sac. The more life you have the more you sac.
You can switch but that will cost you 1 second to switch items then another to switch back. 2 seconds to switch just to use Oob just doesn't sound appealing to me. Its good if you are on your last leg and need a little boost to get a heal off. Yet again taking 1 second to switch to it. You could have just cast a spell to heal yourself within that time.
If the description on Rockmoulder only affects spells then how would that make it better than a 20% recharge? Since most of your bar is from 1 attribute line anyways that's not a great advantage. You would get less energy if you don't have illusion and the +1 mod is crap.
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One attribute line? Do you even play this game at all? My boon prot is; Reversal, Mend ail, Sig of Devo, DI/Prot spirit, Energy management, Veil, CoP Boon. That is 3.
Also, if you had 300 HP, and I had 630, and we had our helth bars right beside each other, they would be at the same height. Why? That is how percentages work. I'm sure you learn about that in grade 9 math.
As for the rockmolder, it is elite.
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Mar 07, 2006, 01:53 AM // 01:53
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#27
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Lion's Arch Merchant
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twicky kid is like the biggest stupid question/argument fountain i have ever seen.
If you play a mesmer you might know that oftentimes you split into various attributes and if you can make the 9 illusion the rockmolder is the best focus you could possibly have. The versatility of having the "right" focus equipped for recharge bonus without switching weapons for every spell you cast is a huge edge in a fast paced game, such as pvp.
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Mar 07, 2006, 02:33 AM // 02:33
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#28
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by icemonkey
twicky kid is like the biggest stupid question/argument fountain i have ever seen.
If you play a mesmer you might know that oftentimes you split into various attributes and if you can make the 9 illusion the rockmolder is the best focus you could possibly have. The versatility of having the "right" focus equipped for recharge bonus without switching weapons for every spell you cast is a huge edge in a fast paced game, such as pvp.
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For a mes yes it is great but for every other class that wants to use it really eh....
I've used it and I don't see the difference. Mes yes. Other classes no.
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Mar 07, 2006, 02:46 AM // 02:46
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#29
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Rockmolder is only good if:
1: You can make the requirement
2: Your build skills are spread out
Otherwise 20% specific magic + something else > 20% all +1 Illusion anytime
why would my necro ever need use it?
though yes I do have one
To all the HoD flamers: stuff it guys...yea he's wrong but you're just making yourselves look stupid at this point...I mean really do 4 guys need to flame the same post
Last edited by Manic Smile; Mar 07, 2006 at 03:14 AM // 03:14..
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Mar 07, 2006, 03:29 AM // 03:29
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#30
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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I'm wrong? We just played a match against IVEX. They were running degen spike. We had to bodyblock to kill their Lord, and I went down to around 13 HP. My Denravi Axe saved me and the game right there.
Once again, I stress these items are looked at from a PvP point of view. Not only that, but in regards to Casters predominantly, though Rangers could be included, not Warriors.
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Mar 07, 2006, 03:43 AM // 03:43
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#31
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Lion's Arch Merchant
Join Date: Sep 2005
Profession: Mo/Me
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can sum1 post a SS on the 15% FFS. i just wana see it real kwik
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Mar 07, 2006, 04:14 AM // 04:14
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#32
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Europe
Guild: KiSS
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Quote:
Originally Posted by Hockster
Yeah, look at all the good it did him.
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Exactly what i was about to say
If things don't work and time comes for you to kick the bucket, you'll pass away with or without HoD axe, sword, etc...
If it would really make a diffrence anet would nerf the stats on existing items as they did with the helm. IMO the helm was the most overpowered item. Althou I shad a tear when i saw the nerf, still i think it was a good thing for pvp.
Hexes against the 50% HoD helm were useless with a few or just one exception (worry ftw).
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Mar 07, 2006, 07:00 AM // 07:00
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#33
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Banned
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Quote:
Originally Posted by Vanquisher
When did you last play and beat EvIL?
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That's hardly the point.
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Mar 07, 2006, 07:27 AM // 07:27
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#34
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Banned
Join Date: Apr 2005
Location: In my head
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Here's a sad tale. A long long time ago I collected 5 of those fiery flame splitters because I saw their potential....
Then my storage started getting cramped so I deleted them all thinking I could always get them again. And now I see that they're worth some ectos? Good thing I'm a fairly stable person... /wristslit.
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Mar 07, 2006, 07:30 AM // 07:30
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#35
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by thunderpower
Exactly what i was about to say
If things don't work and time comes for you to kick the bucket, you'll pass away with or without HoD axe, sword, etc...
If it would really make a diffrence anet would nerf the stats on existing items as they did with the helm. IMO the helm was the most overpowered item. Althou I shad a tear when i saw the nerf, still i think it was a good thing for pvp.
Hexes against the 50% HoD helm were useless with a few or just one exception (worry ftw).
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among the best of the best we are talking victory by degrees...or we should be anyway...so yea...25 more life can make a HUGE difference
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Mar 07, 2006, 07:43 AM // 07:43
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#36
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The HoD axe is an great weapon to have available against spike builds. When you do survive a spike there it's usually not by much, and every extra HP you can squeeze out helps.
The sword I mostly use for my weapon swap. Combine it with a +15/-1 focus to get a nice jump on energy over your main set without losing the 20% enchanting. On the main I just use a staff with whatever mods are best for the character. I tend to focus swap a lot on a non-elementalist caster and, particularly when monking, being able to cast enchants at full effectiveness even when swapping for energy can be huge.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 07, 2006, 07:49 AM // 07:49
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#37
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Quote:
Originally Posted by Hockster
That's hardly the point.
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Actually, it is the point. You clearly haven't played at the top of the official ladder, so let me inform you of something quite important.
Advantages matter.
Let's put this into some degree of context. Say two of the top teams on the ladder are playing each other. Not only does this extra 25 Health save you from spikes for that fraction of a second longer, allowing your team to successfully negate it, but it also grants your teams Monks with an extra allowance to heal someone else because you're not as close to 0 as that other person. Then we can look at how it may affect Infuse Health if your Infuser is running it. At a 134% Infuse (14 Healing), your Infuser will heal, assuming they're at full, for 824 Health, rather than 791. Of course, you probably don't think that 33 Health matters, but at the top, it does.
If you can honestly say that this item would be useless in high-end GvG, and back it up with strong facts, then maybe I'd actually accept your viewpoint, but I've been there and played in it. I've played against some of the nastiest spikes in the game, and am speaking from experience when I say that in a lot of situations, this item is incredibly desirable.
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Mar 07, 2006, 08:10 AM // 08:10
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#38
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by TheArrow
It's quite simple really. You're a scrub. You say that nobody does use or would use this based on the fact that you think a Warrior is the one wielding it. Casters use them and with great success. Sure you don't absolutely have to have one, but it's an advantage you can gain provided you have the resources to purchase one. If you can even find one.
Lastly, I'll leave you with this line: Play 2 Win
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When did I demonstrate that '"I think a warrior is the one wielding it?" Oh thats right: I didn't. Keep the "scub" talk to yourself, jerk. Since I don't think I've ever GVGed or Tombsed against you, I'm sure how you managed to make any kind of evaluation of me, but whatever...
The Axe, gives a caster ~5% more health against a spike team, I'm not convinced of that being a game breaking advantage at all. Against a tight spike, thats well within the margin of error either way. Plus, I was more reacting to his justification that it helps against degen teams, which he admitted was a typo.
And don't worry about my motivations, I don't play to dick around.
Last edited by Dzan; Mar 07, 2006 at 08:12 AM // 08:12..
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Mar 07, 2006, 09:39 AM // 09:39
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#39
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Banned
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Blah. I really don't care, and this is no where near worth my time any longer.
Last edited by Hockster; Mar 07, 2006 at 10:41 AM // 10:41..
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Mar 07, 2006, 10:17 AM // 10:17
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#40
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Krytan Explorer
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Quote:
Originally Posted by Hockster
Who cares. I sure don't. Tell some who gives a shit what point you're attempting to convey. I made mine. Deal with it.
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The point of this thread is probably to promote the items and alleviate their prices
Anyway..I'm not really in favour of these items that give you a stat advantage. I always thought Anet rewards time spent with vanity items only =/
Since these items not in the pvp selection menu, this thread proves that I lost an advantage in terms of stats for not playing enough (not online when the items available to all and not enough grinding to buy one with gold now)
Of course as efficient as Anet is, there is bound to be grinding of some sort, but 500 ectos..thats like way beyond minor grinding =__=
Last edited by Nightwish; Mar 07, 2006 at 10:22 AM // 10:22..
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